There is another option to remove enchantments and it gains you some life ~ Natural End. I do not like Scarecrow in the SB, with Thunderbolt and your other removal you can take out any flyer you come across. Instead I prefer Curse of the Pierced Heart as a 4 of.
I picked Brimstone Volley MD over Pillar of Flame because it can take out Ogre Jailbreaker, Seraph of Dawn, & Stitched Drake and has synergy with Hunger of the Howlpack.
I have played one match with the deck and it handled Selesnya quite nicely ~ 2-0
I have to agree on Natural End. Also with Sunder Growth, the double green does a pretty good job of being hard to cast, but does it really need to be cast on turn 2? It would be fine to cast a turn or two later when you would theoretically have more green mana.
I'm going to keep a running track of the results I get daily here.
So far 2-0 vs. Selesnya 2-1 vs. Extort splashing red. 2-1 vs. Delver Fiend (Did 16 points in one swing G1 for the win) 1-2 vs. Mono Red - too much removal and Krenko's Command + Trumpet Blast was just too much to come back from. 2-1 vs. Radkos - Took out the Hunger's for Gnaw to the Bone and 2x Curse of the Pierced Heart. He was dumping stuff into my GY with Grisly Spectacle + plus with me dumping cards in there for pumps Gnaw to the Bone was golden.
Will post additional results tomorrow.
I'm really liking the deck but waiting on the Esper Control deck, that will be a tough match-up.
Last Edit: May 16, 2013 13:55:01 GMT -5 by avery61
I'm all for making the SB changes you guys recommended. The current sideboard hasn't really swung a game hard in my favor, and the changes you've suggested make a lot of sense.
I'm 4-0 with the deck so far. It seems like a monster. Is anyone available to try out the deck in an actual pdcmagic event? I would, but it's during my work hours. If someone does, I have no problem loaning the cards you don't have to run it.
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Yeah that was just a random quit. The Cyclops is another reason Brimstone Volley should be in the MD over Pillar. Deck is running fast and I've only lost one match so far but I do feel it still needs some fine tuning.
Do the Druids really need to be in there? I don't know but I've like them at times and occasionally just felt they were a random 1/1. That little pinging ability is kinda nice.
Hunger of the Howlpack gets SB'ed a lot, mainly because of either bounce or direct removal but it is amazing vs. burn.
I have yet to bring in Madcap Skills. I have never been a fan of this card, it just feels too situational to me and invites the dreaded two-for-one.... but so does Hunger of the Howlpack and I like that card so go figure.
I've gotten in two more matches,
2-1 vs. Mono Red - Hunger of the Howlpack is awesome vs. them if you can land it. He started watching for it after that so it makes it a little more difficult to land but kept him from tapping fully out. Brought in Gnaw to the Bone.
2-0 vs. URB Nivix Cyclops - I think he could have had me in G1 if he had cast things a little differently. G2 I blew him out before he could get going.
2-1 vs. URB Nivix Cyclops - Mulled every game. To 4 in G1, kept a one land hand missed two land drops. He was a whiny little bitch - After I won G2 after mulliganning he said "too bad I had bad hands both games", he won the 1st one and I mulled to 4? lol. Of course after I mulled in G3 and won he gave me the "nice draws" send off.
1-2 vs. Mono Red - So far mono red has been the toughest match-up. At least it was to a clan member and buddy (MyGalaxy). I think I'm going to bump up the number of Gnaw to the Bone in the SB to 3.
2-1 vs. URB Nivix Cyclops - He nailed me in G1 but next two games were down and dirty. I drew pump & burn.
Overall I am 8-2 with the deck.
If I can make the time I will try the deck in Monday's standard pauper event but it's about 50/50.
The deck mulligan's a lot. Is the land count right? Just something to think about. Maybe add one more land but not sure yet, not enough games in.
Last Edit: May 17, 2013 11:24:16 GMT -5 by avery61
Made some changes to the SB. Removed the Madcap Skills and 1x Natural End. Added 1x Gnaw to the Bone and 2x Electrickery.
Just want to see how the Electrikery worked out. If that had been in the SB vs. mono-red I would have blown his board away. Just testing it.
Added 3x Dawntreader Elk in the MD replacing Borderland Ranger. Again, just seeing how it works out and wanted to see the synergy between that and Hunger of the Howlpack.
Current record - 10-3
1-2 vs. Mono Black - Won the 1st game easily (he mulled to 4). Didn't even know he was on mono black so no SB and he roasted me G2 and G3 - Wish I had added the extra Gnaw to the Bone to SB prior to this match. My draws were kinda clunky and he didn't play a typical build, so not sure what the match-up really is.
2-1 vs. BW Extort - Got there in G3 because of Curse of the Pierced Heart.
2-0 vs. UB Mill - Double Hunger on a Slaughterhorn was kinda cool.
My take on the deck has been really different. I have been brewing with the same guild, but I am playing a different strategy. I run some removal and then lots of creatures! And all my creatures have either first strike or deathtouch and some of them even soulbond. Having first strike & deathtouch on multiple creatures in BF is nice
Looking at the matched I've played 3 out of 4 losses comes vs. mono red. Is anyone else experiencing this? What can be done about it?
Also, I have yet to face either a UR Flicker deck or a UWB Control deck. What's happened to these decks?
Current record - 15-4
2-0 vs. Boros - 1st game was tight but I got him when he went all in and played an Angel for defense. I eot'ed Brimstone on the angel - Hunger on my guy and swung for lethal on my turn. 2nd I never went below twenty as he realized he was the control deck and went as defensive as possible. Got there with a Chainwalker and Recluse. He tried to kill the Chainwalker during attacks and I was able to double pump it to an 11/9 monster and deal the final 12 points of damage.
Last Edit: May 19, 2013 22:09:10 GMT -5 by avery61