Post by budgeteer on Feb 12, 2013 2:06:53 GMT -5
Hello all,
I have been playing this deck for a while now, and I'd thought I'd share it!
The List:
Creatures: (25)
CMC1
3 Glint Hawk
4 Court Homunculus
4 Ardent Recruit
CMC2
4 Goblin Bushwhacker
4 Frogmite
3 Auriok Sunchaser
3 Porcelain Legionnaire
Artifacts: (12)
CMC0
4 Lotus Petals
CMC1
4 Springleaf Drum
4 Chromatic Star
Spells: (8)
4 Galvanic Blast
4 Kuldotha Rebirth
Lands: (15)
4 Ancient Den
4 Great Furnace
3 Mountain
4 Plains
SB:
4 Standard Flagbearer
4 Raze
3 Pyroblast
4 Electrickery
End of List
Archtypes Breakdown:
The Good:
- Goblins. You can usually outrace them, and if you can't then play the longer control game- Its pretty hard to lose. Save spot removal for the creatures that can do things on their own.
3 Standard Flagbearer
- Affinity. This deck is so much faster. Save your removal for disciples and Atogs.Forger isn't really a problem, you can usually attack through the air or around them. Kark Clan Shaman isn't a problem either- the artifacts they sac will put them behind and you can usually sandbag your Rebirths.
SB:
None
- U/R Izzet Post. They are forced to spend their removal early, and you can force them into spending their time doing anything but tutoring for cloudpost. You almost always out run them.
SB:
3 Pyroblast
3 Raze
- U/B Post. See Above.
-Mono U Post. See Above.
Even:
- WBU Storm. The thing is here, Fissure isn't extremely detrimental. You can usually rebuild really quickly, and if you draw removal for their "ramp" then you should win.
SB:
3 Pyroblast
- GU Storm. See above. (Kill the COFS and Archaeomancers.)
SB:
3 Pyroblast
-Mono G Infect. Straight up race. Blight Mamba can be annoying, but forcing them int o early blocks and holding back at least 1 dude should do it.
SB:
4 Standard Flagbearer
-Mono G Stompy. See Above.
-MUC. Depends on yours and their hands. Galvanic Blast is the only thing on the planet that lets you get past Spire Golem, but Counterspells are the only way to stop Goblin Bushwhacker. This could go either way.
-MBC. This depends on how quickly you can play out your hand. Sometimes their creatures become useless because you have no cards in your hand, and other times they eat your hand to threads.
SB:
None.
- Burn. Straight up race. Your burn matches theirs sometimes.
SB:
None
-Dragonauts/Kiln Fiend. If you draw your removal, then you win. You don't, you lose. Watch out for Geistflame and Chandra's Fury.
SB:
3 Pyroblast
The Ugly:
- Faeries. My god, this is hard to beat. They can lay down creatures fairly quickly, and the creatures they do lay down aren't small. The only chance you have at winning is if you kill all the Delvers and hope they don't have Daze. Because Glint Hawks are always going to get bounced. And everything you do almost will always lose tempo against this deck, unlike normally.
SB:
3 Pyroblast
ITS IMPOSSIBlE TO WIN WHY IS THIS EVEN A DECK I CAN NEVER BEAT IT WHY???
-GW Hexproof. Here's how it works: You play stuff, they play Armadillo Cloak and Rancor. Then you go cry in a corner because everything you do is irrelevant. I have NEVER beaten this deck in a match.
SB:
4 Standard Flagbearer
3 Raze
3 Electrickery
More to Come!!!!!
I have been playing this deck for a while now, and I'd thought I'd share it!
The List:
Creatures: (25)
CMC1
3 Glint Hawk
4 Court Homunculus
4 Ardent Recruit
CMC2
4 Goblin Bushwhacker
4 Frogmite
3 Auriok Sunchaser
3 Porcelain Legionnaire
Artifacts: (12)
CMC0
4 Lotus Petals
CMC1
4 Springleaf Drum
4 Chromatic Star
Spells: (8)
4 Galvanic Blast
4 Kuldotha Rebirth
Lands: (15)
4 Ancient Den
4 Great Furnace
3 Mountain
4 Plains
SB:
4 Standard Flagbearer
4 Raze
3 Pyroblast
4 Electrickery
End of List
Archtypes Breakdown:
The Good:
- Goblins. You can usually outrace them, and if you can't then play the longer control game- Its pretty hard to lose. Save spot removal for the creatures that can do things on their own.
3 Standard Flagbearer
- Affinity. This deck is so much faster. Save your removal for disciples and Atogs.Forger isn't really a problem, you can usually attack through the air or around them. Kark Clan Shaman isn't a problem either- the artifacts they sac will put them behind and you can usually sandbag your Rebirths.
SB:
None
- U/R Izzet Post. They are forced to spend their removal early, and you can force them into spending their time doing anything but tutoring for cloudpost. You almost always out run them.
SB:
3 Pyroblast
3 Raze
- U/B Post. See Above.
-Mono U Post. See Above.
Even:
- WBU Storm. The thing is here, Fissure isn't extremely detrimental. You can usually rebuild really quickly, and if you draw removal for their "ramp" then you should win.
SB:
3 Pyroblast
- GU Storm. See above. (Kill the COFS and Archaeomancers.)
SB:
3 Pyroblast
-Mono G Infect. Straight up race. Blight Mamba can be annoying, but forcing them int o early blocks and holding back at least 1 dude should do it.
SB:
4 Standard Flagbearer
-Mono G Stompy. See Above.
-MUC. Depends on yours and their hands. Galvanic Blast is the only thing on the planet that lets you get past Spire Golem, but Counterspells are the only way to stop Goblin Bushwhacker. This could go either way.
-MBC. This depends on how quickly you can play out your hand. Sometimes their creatures become useless because you have no cards in your hand, and other times they eat your hand to threads.
SB:
None.
- Burn. Straight up race. Your burn matches theirs sometimes.
SB:
None
-Dragonauts/Kiln Fiend. If you draw your removal, then you win. You don't, you lose. Watch out for Geistflame and Chandra's Fury.
SB:
3 Pyroblast
The Ugly:
- Faeries. My god, this is hard to beat. They can lay down creatures fairly quickly, and the creatures they do lay down aren't small. The only chance you have at winning is if you kill all the Delvers and hope they don't have Daze. Because Glint Hawks are always going to get bounced. And everything you do almost will always lose tempo against this deck, unlike normally.
SB:
3 Pyroblast
ITS IMPOSSIBlE TO WIN WHY IS THIS EVEN A DECK I CAN NEVER BEAT IT WHY???
-GW Hexproof. Here's how it works: You play stuff, they play Armadillo Cloak and Rancor. Then you go cry in a corner because everything you do is irrelevant. I have NEVER beaten this deck in a match.
SB:
4 Standard Flagbearer
3 Raze
3 Electrickery
More to Come!!!!!