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Post by Fan of History on Jun 19, 2013 9:43:10 GMT -5
Harrow looks like a really nice addition to the deck
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avery61
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Post by avery61 on Jun 19, 2013 12:42:30 GMT -5
Haven't tried Harrow yet. Right now I'm with the iteration of the deck as posted by Dan.
Lost two more games. I have yet to win a match with this list. Love the Coiling Oracles ~ don't care for anything with double blue in it's CC. I mulligan more than average it seems. I rarely get to cast Mulldrifter for it's full cost, either I'm just not getting there mana wise or I need card draw earlier. Maybe replace it with a full set of Coiling Oracles? More lands?
My matches were ((total record 0-4)) 0-2 vs. UR Cloudpost - and yeah I still think cloudpast needs a ban. 1-2 vs. Mono Black - suicide black. At least I was in these games.
{edit} Overall record 1-4 Finally won my 1st match 2-0 vs UWB -some kind of bounce deck? Kor Skyfisher - Prophetic Prism & Cadaver Imp tricks seemed to be the focus never really saw much more than that of the deck.
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Post by Fan of History on Jun 20, 2013 2:32:14 GMT -5
I just played against Avery and vice versa. First I played Grey Ghost against Avery61 running my last version: www.youtube.com/watch?v=TLc2rbOjVhAThen I played that same deck against Avery who played CawBlade: www.youtube.com/watch?v=inMrhVbq-vc&feature=youtu.beSome radical changes are needed to the deck. The duel I won against Avery shows the deck at its finest. It is very reliant on the untargetable guys and there are only five of them. Calcite Snapper is pretty much a non-bo with a lot of cards in the deck... Hmm, I propose a new list, putting in a lot more landfall activation things and getting rid of all the coutnerspells and cutting some Dream Stalkers.
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Post by Fan of History on Jun 20, 2013 2:34:32 GMT -5
-2 Counterspell -3 Deprive - 1 Dream Stalker -1 Wild Might -3 Island -1 Forest
+2 Coiling Oracle (replacing Dream Stalker instead of Mulldrifter) +4 Harrow +1 Terramoprhic Expanse +4 Evolving Wilds
This would put us at 19 lands + 4 Harrows instead of 18 lands, which should greatly increase the efficiency of Mulldrifters.
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Post by Fan of History on Jun 20, 2013 2:40:49 GMT -5
I think the Archeomancers are going to improve with more lands, so they stay in. Mutagenic Growth is hanging loose and should probably just be another Mulldrifter.
SIMIC LANDFALL v4
DECKLIST Land (19) 2 Forest 6 Island 3 Khalni Garden 4 Terramorphic Expanse 4 Evolving Wilds
Spells (18) 4 Adventuring Gear 1 Mutagenic Growth 4 Groundswell 2 Wild Might 3 Ghostly Flicker 4 Harrow
Creatures (23) 4 Coiling Oracle 1 Sea Gate Oracle 4 Silhana Ledgewalker 2 Mulldrifters 3 Dream Stalker 3 Grazing Gladeheart 3 Calcite Snapper 1 Primal Huntbeast 2 Archeomancer
SIDEBOARD 2 Sea Gate Oracle 4 Gleeful Sabotage 3 Hydroblast 2 Moment's Peace 4 Thermokarst -------------
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Post by Fan of History on Jun 20, 2013 2:55:44 GMT -5
Rought draft of a sideboard plan:
Affinity: +4 Gleeful Sabotage, +3 Hydroblast, -1 Primal Huntbeast, -1 Sea Gate Oracle, -2 Coiling Oracle, -1 Harrow, -1 Adventuring Gear, - 1 Mutagenic Growth
Burn: +3 Hydroblast, -1 Archaemancer, -1 Ghostly Flicker, - 1 Silhana Ledgewalker
Delver: No board
DelverFiend: +3 Hydroblast, -1 Archaemancer, -1 Ghostly Flicker, - 1 Silhana Ledgewalker
Elves: +2 Moment's Peace, - 1 Dream Stalker, - 2 Archaeomancer
Familiar storm: +4 Thermokarst, -3 Dream Stalker, -1 Groundswell
Goblins: +2 Sea Gate Oracle, +3 Hydroblast, -2 Archaeomancer, - 1 Ghostly Flicker, -1 Silhana Ledgewalker, -1 Primal Huntbeast
Hexproof: +4 Gleeful Sabotage, -3 Groundswell, -1 Wild Might
Infect: +2 Moment's Peace, - 1 Archaeomancer, -1 Primal Huntbeast
Izzet Post: +3 Hydroblast, +4 Thermokarst, -3 Dream Stalker, -1 Sea Gate Oracle, -1 Harrow, - 2 more cards
MBC: No board
Mono-blue Stormpost: +4 Thermokast, -1 Archaeomancer, 3 Dream Stalker
MUC: +2 Gleeful Sabotage (for Spire Golems), -2 Dream Stalker
Random aggro: +2 Sea Gate Oracle, -1 Archaeomancer, -1 Something
Simic Stormpost: +4 Thermokast, -1 Archaeomancer, 3 Dream Stalker
Simic Temporal Fissure Storm (overgrowth): +4 Thermokast, -1 Archaeomancer, 3 Dream Stalker (What to take out for Gleeful Sabotages?)
Stompy: +2 Sea Gate Oracle, +2 Moment's Peace, -1 Coiling Oracle, -1 Harrow, - 1 Adventuring Gear, -1 Wild Might (not sure here)
Opinions?
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Post by slithytove on Jun 20, 2013 8:15:01 GMT -5
Well had another round of testing with the deck and I ended up loosing most of them. Sometimes it was a close margin though I think the novelty of the deck helps me since no one knows what i'm playing.
Sissela, i'm going to try your version 3 or is it 4? I've also been wanting to lower the dream stalker count despite the fact that I love the card so much. Had too many games where dream stalker slowed me down so much. Having my opponent snap it is pretty horrible!
Looking at the deck on the whole I see two big problems:
1. No creature removal
2. Too few ways to capitalize on landfall
The first problem is very much a green blue problem, without bounce or a heavy suite of counterspells we just don't have a way to deal with problem creatures, more specifically flying creatures. My last game against faeries was very painfull. We have some decent ground blockers but don't have any way to stop air beats.
For the second problem lets look at the creatures that benefit from land fall.
Any creature with adventuring gear Grazing Gladehart Calcite Snapper
So adventuring gear on a ledgewalker or a huntbeast if you have it is pretty sweet. Also using the gear with a Khalni garden token can be a nice way to start if you don't many creatures. The gladehart has some great life-gain but isn't really a beater and I have just not been that impressed with calcite snapper. While it benefits from landfall it only gets one use out of landfall per turn and then it can be blocked by any old 1/1 without a way to buff it! I guess the crux of what i'm saying is that with so many ways to trigger landfall multiple times in a turn we need another creature that can benefit from it. If you don't manage to stick an Adventuring Gear your outlook is pretty dismal. Like Sissela mentioned in his last video, "He's going to counter that (gear), and we lose the game"
So what do you guys think of Windrider Eel? I know its a bit expensive but seems like it could do a lot of damage. After some testing i'll throw it in and see how it does.
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avery61
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Post by avery61 on Jun 20, 2013 11:35:07 GMT -5
I played Dan last night with our BOM deck and lost horrible to Grey Ghost. Video here - www.youtube.com/watch?v=TLc2rbOjVhAThen it was my turn playing against the brew and I played Nate's favorite ~ Caw Blade. Video here - www.youtube.com/watch?v=inMrhVbq-vcThere are definitely some room for improvement for the deck so more testing/brewing needs to be done. My current record is 1-4.
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avery61
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Post by avery61 on Jun 20, 2013 12:04:55 GMT -5
and read the above posts after making my post lol.
Have to agree with Dan. This is not a control deck and shouldn't try to act like one. Counterspells just get in the way. So I will run his updated list.
Also, I really don't like the Calcite Snapper. The double blue is always rough and the fact that it has shroud and not hexproof is not good. I vote for replacing him. I looked at the Eel (from slithytove"s post) but think he made some valid points with ledgewalker/hunbeast so if I'm going with a 4cc creature I would prefer the huntbeast.
Neither Ghostly Flicker or Archaeomancer has been all that impressive to me but with an additional land and more color fixing it may work out so I'll keep them for now.
The sideboard needs some help too. Would love to hear some in-depth discussion on the next podcast about the SB. Dan has posted a plan so that could be a start, but the I think SB is going to need some adjustment.
Current record is 1-5 (not 1-4 as above).
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Post by slithytove on Jun 20, 2013 15:40:40 GMT -5
Okay Dan's latest version is by far the best but it still can use more tweaking. The Calcite Snapper is just such a dead draw most of the time. Sure if they have an open board he can get some damage in but most of the time he just plays defense.
It seems as though my best games are green heavy games. My best turn had to be the surprise blowout I just finished. Opponent at 13 life, I played a Evolving Wilds and cracked it buffing my Adventuring Ledgwalker up to a 5/5, big but not the end. I swing in, activate harrow, buffing the ledgewalker up to an 8/8 cast wild might and laugh in glee as I smash in for lethal. This sweet play brought to you by only green mana...
If we're not using blue for counter magic should we even be using blue? Both red and white have some real nice Landfall cards. White would give the deck removal while red could add some nice bloodrush cards or just a little reach. Just a thought. I'm fine with focusing our efforts within these two colors but it is a thought...
Also I just wanted to tell Dan thanks for telling me about the Azorius Kitty deck, it is ridiculously fun. Tell David Schaffer that the deck is amazing and has a new fan! MTGOstrat is now officially my favourite magic site.
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greystone
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Post by greystone on Jun 20, 2013 20:40:02 GMT -5
If we're not using blue for counter magic should we even be using blue? Both red and white have some real nice Landfall cards. White would give the deck removal while red could add some nice bloodrush cards or just a little reach. Just a thought. I'm fine with focusing our efforts within these two colors but it is a thought... I was thinking along the same lines. I like the idea of landfall, but the only brews that seem to be out there are Boros because red and white both have the really good landfall cards, but green has all of the land manipulation cards. So, I wrote up a gw landfall deck.
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Post by slithytove on Jun 22, 2013 21:16:30 GMT -5
I was thinking along the same lines. I like the idea of landfall, but the only brews that seem to be out there are Boros because red and white both have the really good landfall cards, but green has all of the land manipulation cards. So, I wrote up a gw landfall deck. I'd love to hear your take on a G/W landfall deck. Steppe Lynx for sure and the Kor Skyfisher is a great replacement for the Dreamstalkers. Some removal like Journey to Nowhere would really help the deck deal with problem cards like Ulamog's Crusher. As you can tell from my avatar i'm a bit partial to G/W but, I still would kinda like to see if we could get a U/G landfall to work. U/G has the card draw though having the Steppe Lynx seems like a real big advantage.
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greystone
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A true victory is to make your enemy see they were wrong to oppose you in the first place.
Posts: 110
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Post by greystone on Jun 23, 2013 9:12:48 GMT -5
I was thinking along the same lines. I like the idea of landfall, but the only brews that seem to be out there are Boros because red and white both have the really good landfall cards, but green has all of the land manipulation cards. So, I wrote up a gw landfall deck. I'd love to hear your take on a G/W landfall deck. Steppe Lynx for sure and the Kor Skyfisher is a great replacement for the Dreamstalkers. Some removal like Journey to Nowhere would really help the deck deal with problem cards like Ulamog's Crusher. As you can tell from my avatar i'm a bit partial to G/W but, I still would kinda like to see if we could get a U/G landfall to work. U/G has the card draw though having the Steppe Lynx seems like a real big advantage. I have a basic list in the Pauper Decks section of the forums. Primer is incoming once I get some testing done.
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avery61
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Post by avery61 on Jun 23, 2013 12:12:41 GMT -5
I'd like to stick to the core colors of the list. I believe there's already a GW list so it wouldn't really be brewing a new deck. If we remove the Snappers and replace them with Huntbeast that's a good start but we need a way to get damage past chump blockers ~ maybe with Rancor. I did a search but nothing is really better than Rancor, unless there's a creature with hexproof and trample? I didn't see it.
Here's my current list 4x Adventuring Gear 2x Archaeomancer 2x Coiling Oracle 4x Dream Stalker 4x Evolving Wilds 3x Forest 2x Ghostly Flicker 3x Grazing Gladehart 4x Groundswell 4x Harrow 5x Island 3x Khalni Garden 2x Mulldrifter 1x Mutagenic Growth 4x Primal Huntbeast 4x Rancor 1x Sea Gate Oracle 4x Silhana Ledgewalker 4x Terramorphic Expanse
Sideboard (could use some work) 4 Gleeful Sabotage 1 Grazing Gladehart 3 Hydroblast 3 Moment's Peace 4 Thermokarst
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greystone
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A true victory is to make your enemy see they were wrong to oppose you in the first place.
Posts: 110
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Post by greystone on Jun 23, 2013 12:42:39 GMT -5
I'd recommend Spire Tracer. Might not have the hexproof that Silhana has. But it has great evasion and is dirty cheap.
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