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Post by gabochido on Feb 14, 2012 15:12:20 GMT -5
Don't know if you talk about this deck in this weeks episode, but its gotten me all hot and bothered. This is my favourite kind of deck and it seems to have a good matchup against cloudpost. I'm going to be testing it out the next few days.
Main Deck 60 cards
14 Forest 7 Mountain 21 lands
4 Blastoderm 4 Civic Wayfinder 4 Jolrael's Centaur 4 Llanowar Elves 4 River Boa 4 Safehold Elite 4 Wickerbough Elder 28 creatures
1 Branching Bolt 4 Firebolt 1 Flame Jab 4 Lightning Bolt 1 Serrated Arrows 11 other spells
Sideboard 3 Ancient Grudge 3 Pyroblast 3 Seismic Shudder 2 Stone Rain 4 Thermokarst
Its a straightforward midrange deck but uses efficient creatures that are difficult to remove, backed up with red removal. It has gone 3-1 in the dailies.
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Post by RockBass on Feb 14, 2012 18:25:00 GMT -5
Yep, saw it mentioned on mtgsalvation as well. I'm wanting to cover it for next week's list.
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Post by grumpyoldgamer on Feb 14, 2012 20:49:52 GMT -5
It looks pretty sweet. I especially like the Wickerbough Elder. I'm surprised that we don't see this guy more often considering how good it is against Affinity.
I'm not sure about the Serrated Arrows maindeck though. I'd probably rather see a second Flame Jab instead.
Has any of you guys tested this? Wouldn't a second mana-producer be better than the Wayfinders? The deck is running 9 4-drops after all...
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Post by gabochido on Feb 14, 2012 21:26:32 GMT -5
I tested it out a bit today (it's mega cheap to build) and did pretty well against random decks but couldn't beat storm ( didn't draw the seismic assaults)
I saw a you tube video where the pilot of the deck added another mana elf and changed it a bit and it seemed very solid (look for dimecollector's cloudsmack deck).
It feels as if the deck should do well against all matchups except maybe storm, though there should be sideboard possibilities to change that.
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Post by nyukon on Feb 17, 2012 6:36:03 GMT -5
Every deck has a bad match up with storm. It's just one of those douche decks, on turn one you are playing against a ticking time bomb that you can't do anything against.
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Post by midnight03 on Feb 20, 2012 13:54:38 GMT -5
I agree with you Nate that storm is indeed a ticking time bomb deck but i think the bigger problem is a lack of sideboard options to clip the red wire on this bomb. While you could put sandstorm or seismic shudder in the sideboard, red and green really does not have an answer to the grapeshot kill which storm players tend to go for game 2 against green and red decks at least from what I've seen.
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Post by mikeyk159 on Feb 21, 2012 14:51:21 GMT -5
I tested it out a bit today (it's mega cheap to build) and did pretty well against random decks but couldn't beat storm ( didn't draw the seismic assaults) I saw a you tube video where the pilot of the deck added another mana elf and changed it a bit and it seemed very solid (look for dimecollector's cloudsmack deck). It feels as if the deck should do well against all matchups except maybe storm, though there should be sideboard possibilities to change that. Peter and I just did a testing session with the deck and it will be posted next week. We did well vs 2 control decks, but the aggro matchup was lacking. Storm is what it is man... Red and green can't do anything about grapeshot. Empty the warrens however, there are plenty of answers, but nothing rock solid.
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Post by gabochido on Feb 21, 2012 15:35:28 GMT -5
I was thinking Nourish might work against grapeshot. Gaining 6 life for 2 mana at instant speed could stop it since they need to double shot you after having played at least 12 spells and that's not always easy.
The only problem is, how many slots do you reserve just for storm.
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Post by mikeyk159 on Feb 21, 2012 15:47:00 GMT -5
I was thinking Nourish might work against grapeshot. Gaining 6 life for 2 mana at instant speed could stop it since they need to double shot you after having played at least 12 spells and that's not always easy. The only problem is, how many slots do you reserve just for storm. I would say devote 3 spots to nourish because you only should only need to resolve one of them. Problem is also, 2 grapeshots are very capable of dealing more than 26 damage, that's why I never really looked into nourish, but its not a bad idea.
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