|
Post by gabochido on Apr 11, 2012 19:21:50 GMT -5
I didn't want to hijack the pauper specific thread on Avacyn spoilers so here's a new one.
I want to talk about that new blue Time walk. Mainly, doesn't it seem broken?
I assume they figured out that blue decks need card draw to succeed and limiting the miracle cost to only the first time you draw a card in a turn greatly reduced the chance of casting it for its insanely cheap cost. I get the feeling its going to be a chase mythic. I just hope Wizards did their homework right.
The white miracle seems more in line with what exists. For W you can "exile" a creature... we've seen that before. In this case, its forced to be played at sorcery speed but it can also target an enchantment or artifact. Seems fair to me.. but taking an extra turn for just 2 mana seems insane.
I wonder if that phyrexian mana green spell that puts a card from your graveyard on top of your libary will start getting used.
|
|
|
Post by grumpyoldgamer on Apr 11, 2012 19:45:47 GMT -5
At this point, I feel like Miracle is a great casual mechanic which could make some splashes in Limited. Obviously though, we've only seen two cards with Miracle, so that statement may turn around in a heartbeat.
Banishing Stroke seems like a possible sideboarding option in some eternal formats. In these formats, the metagame is usually so broad, that 15 cards is often too little. Having something like this which can be used against artifacts, creatures and enchantments could save a lot of sideboard space.
Temporal Mastery is pretty exciting as a card, but probably won't do anything in Standard unless they print some good library manipulation card. Even if not, I could see control decks running a copy or two as a late-game Titan-esque big spell, or (if Miracled) as an early "Oups, I win" card. I don't see it being played in Modern a whole lot, not with the deck lists being as tight as they are. It could definitely see play in Legacy though, since that format has access to things like Brainstorm, Ponder and Preordain. There, it could become a powerhouse.
|
|
Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
|
Post by Mr. Kris on Apr 14, 2012 16:56:09 GMT -5
Noxious Revival is the card you're thinking of, but it's only good if you have a way of getting cards out of your hand (ala looter effects). Also playing it as a Miracle ignores ALL timing restrictions, so it being a sorcery doesn't matter. I personally will be happy pull Temporal Mastery (or take it if it's passed to me in draft), and sell it. Who knows though maybe Conley could do something with it.
More than that though is the new Yawgmoth's Bargain...on a stick!!! Griselbrand is so good he's already (albeit in Proxy form) in my BW Stax EDH deck. Super fun with him and Martyr of Sands, and so resilent to removal too!
And what do y'all thinnk about the new 'Walkers? I personally think the Blue one is "stupid" and the combos you could pull are amazing, but the Red one is sooooo sexy. My little Brewer's brain has been working tomsee what I could do with him in Modern.
|
|
|
Post by grumpyoldgamer on Apr 15, 2012 9:03:58 GMT -5
And what do y'all thinnk about the new 'Walkers? I personally think the Blue one is "stupid" and the combos you could pull are amazing, but the Red one is sooooo sexy. My little Brewer's brain has been working tomsee what I could do with him in Modern. Tamiyo just feels out of place. I don't care that Planeswalkers can go from one plane to the other as they wish, having a Kamigawa-esque 'walker popping on Innistrad all of a sudden just feel inappropriate for a block where so much emphasis was put on theme, style and flavor. She has good abilities though and will likely see play in Standard, especially when the Titans leave the format. 5 cmc is probably too expensive for eternal formats though, so I doubt we'll see her there. Gideon Jura is the strongest Planeswalkers at that casting cost and he's mostly sideboard material. Tibalt is awesome and useless. Big IMHO here. I just feel that the random looting effect kills its playability. You really want to -4 or -6 him, and to do that you need to destroy your hand. That's just too much, even in highly redundant mono-red decks. Ironically considering his low casting cost, I think his place will be in Commander. Insurrection is a big "I Win!" spell in this format, and having one on a stick is pretty sweet. As far as new cards go, I really like the new Wheel of Fortune: Reforge the Soul. Sweeeet! ;D More and more, cards with Miracle reminds me of the Magus cycle. I kinda like the nostalgia effect they provide.
|
|
|
Post by yugular on Apr 15, 2012 16:37:49 GMT -5
As far as new cards go, I really like the new Wheel of Fortune: Reforge the Soul. Sweeeet! ;D More and more, cards with Miracle reminds me of the Magus cycle. I kinda like the nostalgia effect they provide. Me too Do you think we will see Balance? We have seen Wheel of Fortune and Time Walk so far, right? I hope: White: Balance Black: Mind Twist Green: Plow Under
|
|
Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
|
Post by Mr. Kris on Apr 15, 2012 18:24:04 GMT -5
You know that could very well be a possibility...or maybe its a spoiler for whats to come? I do like horrorcane though. The possibility of saving a relevant crature for life is can be a boon or bust depending on life total, and the ability to kill the opponent, but i see it as a fun spell. I know its proxied up and in my BW EDH deck to see if its worth it.
|
|
kennon
Is Super Cool
Posts: 125
|
Post by kennon on Apr 19, 2012 23:38:55 GMT -5
Cavern of Souls? *facepalm*
Mana Leak is too good and would never be printed today? *pounds face on desk*
|
|
|
Post by RockBass on Apr 20, 2012 9:26:22 GMT -5
Cavern of Souls? *facepalm* Mana Leak is too good and would never be printed today? *pounds face on desk* Deep breath. It's going to be okay.
|
|
kennon
Is Super Cool
Posts: 125
|
Post by kennon on Apr 20, 2012 10:57:33 GMT -5
Haha, I suppose they are unlikely to affect the only format that I play very regularly (though I do on occasion play Modern and Cavern is sure to have a pretty large effect there) I do think that it shows a development vision which is shortsighted at best. Cavern of Souls, for instance, I think is more likely to have effects ranging from helping Delver Blue to hampering a wide variety of other cards in a pretty large ripple effect. Similar to how Grafdigger's Cage was announced as a tool to deal with Birthing Pod which had been too dominant in their FFL, but causes a massive amount of collateral damage to a variety of other strategies and formats (particularly one that I wanted to see playable- Burning Vengeance) without the actual need for a card that deals with Birthing Pod to do these other things as well. Since Cavern of Souls was announced as a way to deal with Snapcaster Mage, I find it interesting that the only Snapcaster interaction that it effectively hampers is with Mana Leak, while leaving open Snapcaster's ability to utilize any variety of removal and CA cards in the discard pile. While Losing the double Mana Leak option against the particular creature played using the Cavern, the vast majority of options and lines of play provided by Snapcaster with a few choice cards in the graveyard is barely diminished. On the flipside, since Delver of Secrets and Snapcaster Mage share two creature types, Cavern of Souls actually gives them an additional tool that helps keep other decks from altering their gameplan. The long and short of it is, if they were really aiming at the target that they're telling us they were shooting at, then they are truly terrible marksmen. On the other hand, the Mana Leak comment, I feel shows a design/development vision that may potentially be perfectly valid, but is one that I personally disagree with. While I may sometimes become frustrated playing against MUC in Pauper due to the wide variety of solid counters, part of the current draw to MtG for me is the way that cards interact differently from AGoT (I've got a theory worked up to explain this if I ever appear on the show . Suffice it to say that the ability to work with the stack is a draw, and in particular the way that counters in MtG behave as opposed to the VASTLY more limited way that cancels work in AGoT. I've been playing MtG off and on now since the release of Weatherlight, so I'd like to feel that I have some experience. And while I never had a particular issue with Counterspell in the years that I played, I could buy the argument that was made that it was a bit too powerful and thus was replaced by and large with Mana Leak at the time. The thing is, that my thought process leads me to believe that Mana Leak is possibly the most perfect counter as it excels in the early game when the opposing cards are less likely to be hugely swingy threats, but its effectiveness scales downward as the game drags on and mana availability increases which is the same time that threats scale upward. The interaction of those opposing axes is sublime. Ok, I've gone off on enough of a design rant at the moment, that I'll let it simmer for a bit.
|
|
kennon
Is Super Cool
Posts: 125
|
Post by kennon on Apr 29, 2012 19:43:49 GMT -5
|
|