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Post by nyukon on Apr 27, 2012 2:47:59 GMT -5
Hope. The word was as foreign to my lips as my lover’s. I can still remember the last time we kissed, when she whispered into my ear, “Review the commons of Avacyn Restored for me, my love.” Then we parted ways. If only we had one more day, I would look deep into her eyes and tell her, “Baby. Ain’t no miracles in Pauper.” Link: www.mtgcast.com/?p=24727
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Post by gabochido on Apr 27, 2012 18:43:01 GMT -5
Great show guys!
Shiny stone ritual (or whatever its called) had totally slipped my mind and its definitely strictly better than Battle Hym for generating mana with goblins. Still, who know if it might breed a new deck from something else.
All in all the evidence points to avacyn not having many playables for pauper.
DKA had exactly 5 cards (young wolf, hunger of the howlpack, loyal cathar, undying evil and faithless looting) and it remains to be seen which of those will actually stick. 5 seems about right for a small set, but it doesn't look like Avacyn will get that far, though I always like to give a set the benefit of the doubt.
It would be an interesting (but perhaps tedious) exercise to look at each card in a new set and compare it to the best card in the format that does something similar. That way its easy to see just how underpowered new cards are compared to what exists. Chris was kind of doing that in green by saying that anything big and burly that does nothing more than attack is worse than a Blastoderm.
For now I predict these as definitely:
Dangerous Wager: (1R, discard 2, then draw 2) I'd put 1 or 2 in a goblin or burn deck as having one in your opening hand or top decking them is a good thing.
Abundant Growth: (G, draw a card when it comes into play, enchanted land gives mana of any color.)These easily go in a matti's green/white deck or Christmas beats, and in general its an efficient way to fix your colours. One way to see this card is that as long as its in your hand you can tap a forest to turn it into a multicolor land. This is better than a land that comes into play tapped and then gives you any color because you can chose WHEN you want to tap the land. This means your mana curve won't be delayed until you run out of cards to play that don't require the extra color this will give you.
Wandering Wolf (1G, 2/1, cant be blocked by creatures with less power). I think this card has a home in the stompy deck. Most of the creatures in the field have 2 or less power, so he's basically unblockable a lot of the time. Add to this the pump spells in green and you have something better than trample.
And I predict these as maybe:
Elgaud Shieldmate (3U, 2/3, Soulbond, gives hexproof when paired). Creatures in pauper must be efficient or hard to deal with or have amazing utility. This one falls in the hard to deal with and I think it has a lot of potential because of the lack of mass removal in pauper makes hexproof really significant. Guardian of the Guildpact, the centaur in christmas beats and blastoderm are good examples. I think this has the potential to create a midrange blue/green deck (it would combine well with the wondering wolf for example).
cloudshift (Exile and return a creature you control) Ghostly Flicker (exile and return 2 things you control) Both of these have the potential to combo with "Threaten" spells that let you gain control of a creature temporarily and also to work well with decks full of creatures with come into play effects.
Battle Hymn (add R for each creature you control). As I mentioned, wouldn't be used with goblins since a better spell exists, but there may be a hidden deck out there that requires different creatures. I'll give this one the benefit of the doubt.
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Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on May 19, 2012 2:00:25 GMT -5
Ghoulflesh: in the Zombie deck adding one more zombie to the field for Gempalm Polluter and Shepherd of rot can be big. Just saying.
Oh and Driver can be good, but his ability doesnt trigger till he dies...and its 2 or less so no chittering rats/liliana specter.
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