Post by yugular on Oct 11, 2012 7:12:44 GMT -5
This is my monored Commander deck! It is pretty typical casual/fun BigRED deck that is built for multiplayer Commander and ensures that the game wont last for too long. Usually other players focus on killing this deck asap, but sometimes they cant just stop it!
(1) Commander:
Heartless Hidetsugu
(5) X Spells:
Molten Disaster (uncounterable)
Banefire (uncounterable)
Earthquake
Fireball
Comet Storm
These spells ensure that we can easily burn out both single and multiple opponents after one Hidetsugu activation.
(12) Ramp:
Gauntlet of Might
Gauntlet of Power
Doubling Cube
Extraplanar Lens
Everflowing Chalice
Darksteel Ingot
Expedition Map
Sol Ring
Thran Dynamo
Gilded Lotus
Armillary Sphere
Koth of the Hammer
As you notice some of the ramp fetches mountains and some of the ramp focuses on doubling red mana, lets call that synergestic!
(3) dmg Doublers:
Overblaze
Furnace of Rath
Gratuitous Violence
This deck can deal lots of dmg in single turn or with single spell. But doubling the dmg can never hurt These also combo out pretty well with Hidetsugu...
(9) Sweepers and board control:
Blasphemous Act (wrath)
Jokulhaups (reset)
Ruination (mass LD)
Shattering Pulse (artifacts)
Implode (LD)
Into the Maw of Hell (LD+spot removal)
Dead//Gone (mass LD)
Oblivion Stone (reset)
Puppet Strings (creature control - also untaps own creatures)
Some decks get explosive starts and we must take some control actions to ensure we can go big. Enchantments are hard to deal with, but we have decent answers for other types of troublesome permanents.
(17) Creatures:
Tyrant of Discord (chaos for funzies)
Charmbreaker Devils (yeah multiple uses of sorceries and instants sounds good!)
Ryusei, the Falling Star
Flayer of the Hatebound
Flameblast Dragon (works also as X spell)
Kamahl, Pit Fighter
Crater Hellion
Stuffy Doll (interesting synergies within the deck)
Mindclaw Shaman (lottery - sometimes breaks the game)
Archwing Dragon (useful, dodges lots of removal)
Fire Servant (works also as a dmg doubler)
Hoarding Dragon (fetches important artifacts)
Deathforge Shaman
Anger
Manic Vandal
Markov Blademaster
Pilgrim's Eye (fetches mountains)
As you notice my creatures tend to deal fast dmg to opponents and there are some utility creatures in the mix.
(15) Misc Spells:
Insurrection (ends the game if resolves)
Stranglehold
Reverberate
Chandra, the Firebrand
Wheel of Fortune (refill the hand)
Reforge the Soul (refill the hand)
Thousand-Year Elixir (our guys like haste)
Repercussion
Mimic Vat
Loxodon Warhammer
Swiftfoot Boots
Lightning Greaves
Sensei's Divining Top
Relic of Progenitus
(39) Lands:
32 Mountain
Spinerock Knoll
Hellion Crucible
Mercadian Bazaar (supports ramp)
Boseiju, Who Shelters All (vital against blue)
Forgotten Cave
Shivan Gorge
Strip Mine
(1) Commander:
Heartless Hidetsugu
(5) X Spells:
Molten Disaster (uncounterable)
Banefire (uncounterable)
Earthquake
Fireball
Comet Storm
These spells ensure that we can easily burn out both single and multiple opponents after one Hidetsugu activation.
(12) Ramp:
Gauntlet of Might
Gauntlet of Power
Doubling Cube
Extraplanar Lens
Everflowing Chalice
Darksteel Ingot
Expedition Map
Sol Ring
Thran Dynamo
Gilded Lotus
Armillary Sphere
Koth of the Hammer
As you notice some of the ramp fetches mountains and some of the ramp focuses on doubling red mana, lets call that synergestic!
(3) dmg Doublers:
Overblaze
Furnace of Rath
Gratuitous Violence
This deck can deal lots of dmg in single turn or with single spell. But doubling the dmg can never hurt These also combo out pretty well with Hidetsugu...
(9) Sweepers and board control:
Blasphemous Act (wrath)
Jokulhaups (reset)
Ruination (mass LD)
Shattering Pulse (artifacts)
Implode (LD)
Into the Maw of Hell (LD+spot removal)
Dead//Gone (mass LD)
Oblivion Stone (reset)
Puppet Strings (creature control - also untaps own creatures)
Some decks get explosive starts and we must take some control actions to ensure we can go big. Enchantments are hard to deal with, but we have decent answers for other types of troublesome permanents.
(17) Creatures:
Tyrant of Discord (chaos for funzies)
Charmbreaker Devils (yeah multiple uses of sorceries and instants sounds good!)
Ryusei, the Falling Star
Flayer of the Hatebound
Flameblast Dragon (works also as X spell)
Kamahl, Pit Fighter
Crater Hellion
Stuffy Doll (interesting synergies within the deck)
Mindclaw Shaman (lottery - sometimes breaks the game)
Archwing Dragon (useful, dodges lots of removal)
Fire Servant (works also as a dmg doubler)
Hoarding Dragon (fetches important artifacts)
Deathforge Shaman
Anger
Manic Vandal
Markov Blademaster
Pilgrim's Eye (fetches mountains)
As you notice my creatures tend to deal fast dmg to opponents and there are some utility creatures in the mix.
(15) Misc Spells:
Insurrection (ends the game if resolves)
Stranglehold
Reverberate
Chandra, the Firebrand
Wheel of Fortune (refill the hand)
Reforge the Soul (refill the hand)
Thousand-Year Elixir (our guys like haste)
Repercussion
Mimic Vat
Loxodon Warhammer
Swiftfoot Boots
Lightning Greaves
Sensei's Divining Top
Relic of Progenitus
(39) Lands:
32 Mountain
Spinerock Knoll
Hellion Crucible
Mercadian Bazaar (supports ramp)
Boseiju, Who Shelters All (vital against blue)
Forgotten Cave
Shivan Gorge
Strip Mine