Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on Oct 22, 2012 11:10:29 GMT -5
Here's your weekly Crack-A-Pack. This week taken from the Pauper Community Cube! Pack 1Pack 2Pack 3
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ckangas
Raging Brainstorm
Posts: 69
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Post by ckangas on Oct 22, 2012 21:56:32 GMT -5
What a mess!
P1: Bandit. All three green creatures are quite good, as are the gold cards with green in it. I'd like to stay away from green and gold (since its a first pick...even if agony warp is amazing). That leaves the bandit and the dregger. I don't really feel like getting into a Black/x aggressive deck this early (plus bandit works in B/R anyways), so I'll go bandit.
P2: Fireball. Itl is overrated, but its still a good finisher and can create X/1s. Worst case scenario, it functions as inefficient removal. I'm also sending signals for people not to be in red. The spire golem is tempting, but the signalling is better with red. I'm passing a lot of blue, but it's better suited towards a control style deck than blue tempo/aggro.
P3: Sorcerer. Both the ninja and the disturbed burial are tempting cards, but a t3 pinger is pretty good in pauper. In addition to better combat math and killing creatures outright, it is "decent" in its own right. A turn 3 will deal 3 damage by turn 5 and start adding up after that. It dies to removal, but its in your 3 cc slot and it will do one damage before it dies...so not such a bad thing.
They're not exciting first three picks, but I've sent good signals and am open to R/W or R/U evasion + burn, R/B aggro or R/G aggro.
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Post by nyukon on Oct 22, 2012 22:18:45 GMT -5
Pick 1- Mire Boa Swampalk and Regenerate very Pumpable Pick 2- Sinister Strength cheap pumps Pick 3- Hymn to Tourach great early hand disruption
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Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on Oct 22, 2012 23:10:13 GMT -5
When these three packs came up, I was like "WHOA!" this is going to push out some interesting picks. So far the last few weeks were pretty cut and dry, but man this week, Fun-ness will ensue!
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Post by grumpyoldgamer on Oct 23, 2012 5:22:04 GMT -5
Pack 1: Solid Green and Gold cards and I'd probably stay away from all of them at this point. The signals are - in a sense - too strong and I'd rather let others fight over these cards. I like the Bandit but I'd rather go with Squall Drifter. I like creature trump, and a tapper work in several archetype. Since I don't know yet where I'm going with this, it's a solid safe pick.
Pack 2: Ah balls! Too many good white beaters, but I really can't pass on Fireball. It just do too much not to take. And it goes well with Skynight Legionnaire (Pack 1) if that card comes back.
Pack 3: I like Vulshok Sorcerer, but I'm not sure I want to invest that much into Red. The creature base is usually stronger in White, so I'd rather go Wr than Rw. So I'd take the Viridian Longbow.
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