avery61
Gravy Cake
Bacon!
Posts: 283
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Post by avery61 on Oct 28, 2012 15:33:46 GMT -5
This is my favorite standard pauper deck but I feel like it needs some help.
4 Archaeomancer 4 Bloodhunter Bat 2 Brimstone Volley 3 Electrickery 4 Essence Scatter 4 Evolving Wilds 3 Ghostly Flicker 7 Island 4 Izzet Guildgate 4 Mist Raven 2 Mountain 4 Rakdos Guildgate 4 Ravenous Rats 2 Searing Spear 3 Swamp 3 Think Twice 2 Tragic Slip 1 Undying Evil
If I can get rolling with this deck it can handle anything in the format. The trick is getting there. The list is just a current incarnation for deck but it's not working as well as I had hoped. I'm only going about 50/50 with this deck. Is anyone running something similar?
It really misses Gravedigger.
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Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on Oct 29, 2012 12:52:29 GMT -5
[Please take the below suggestions with a grain of salt. I haven't played a deck like this, these are just things I've noticed from a quick look through of your decklist.] One problem I see off the bat is 12 of your lands come into play tapped!!! Is there any way you can lessen that maybe 3 of each guildgate, and then a two of on the Evolving Wilds, and just fill in with Swamps (looks like those are the things you want to be casting early game). 4 Mist Raven and 4 Archaeomancer seems awfully greedy too. Maybe a 2/2 split? I'd also drop a Think Twice for another land too.
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Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on Oct 29, 2012 18:25:43 GMT -5
Looks like I was Comepletely and Totally WRONG!!! Here's your deck list tweaked a bit, but it took top 8 of today's Pauper Standard Weekly... Flickermancer Control by Malum
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avery61
Gravy Cake
Bacon!
Posts: 283
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Post by avery61 on Oct 30, 2012 9:03:50 GMT -5
Well I don't know about completely wrong but the deck is good. Looks like he took the best cards from Flicker and UR and meshed them together. I sleeved this up (well imaginary mtgo sleeves) and ran it a few times last night. Some points to review.
The deck needs more land, it can not consistanly make it's drops with just 22 lands. Although I do like the addition of the 2 Transguild Promenade, really smooths out the color fixing.
Not sure you have enough creatures to get Stitched Drake active as soon as you'd like. Same criticism I have of my list.
Electrickery MD should be something else, either more burn or maybe instant removal, thinking I will try out Murder. The Electrickery should be in the SB, imo.
I love Grave Exchange in the deck, but I am hoping we get a Gravedigger like card in the next set.
Gravepurges in the SB are also a nice addition.
I'm going to make a couple of changes to the deck and give it another try.
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