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Post by jaspax on Mar 11, 2013 10:20:41 GMT -5
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ckangas
Raging Brainstorm
Posts: 69
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Post by ckangas on Mar 14, 2013 0:00:29 GMT -5
You have to love the logic with memory lapse.
The fact that we're denying them a draw means that the card we're countering will most likely be their best play the next turn as well.
So it's their best play. Why do you want them to play it again, instead of drawing either another land or a worse spell. It's pretty sweet against fling, but so is any counterspell. The card *does* work in some lists, but you have to be countering a big expensive card and be guaranteed to have a future answer for it. Crypt rat logic works because it prevents them from pitching their weakest. This logic is a lot harder to pass...could you explain why don't we want their best spell countered again?
And how does the curfew deck completely shut down auras? They run ~16 creatures in the deck. The odds of them having out more than one at a time is pretty good. I also don't see why I'd be boarding this in against MGA, affinity, etc....I'd rather just have straight removal.
I appreciate the novel deck design (well, sort of...there's been lots of versions of pauper caw-blade attempted). However, there's simply too many cards put in that only work under ideal conditions. Brainstorming the squadron hawks away and shuffling with lat-nams. That works great. Now what about the 80% of the time when you don't have access to all three cards. Deft Duelist *is* a great card, but does it answer affinity and MGA like it used to answer the aggro decks of 'ole? Not so much.
Again, I appreciate people doing new things and being innovative with the format. But the deck (both actually) continually strike me as someone who sits down and thinks of cool card interactions and then puts them in a deck. The decks do not strike me as refined, effective and practical.
Maybe I'm just in a bad mood today : /.
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