|
Post by aetherrider on Apr 5, 2013 21:56:46 GMT -5
Hi everyone. I've been working on a new version of Elves, and I'd like some feedback. It's been doing well in the Tournament Practice room, but I want it a bit more polished before I take it into the tournaments. Here's the decklist: 14 Forest 4 Arbor Elf 4 Birchlore Rangers 4 Elvish Guidance 4 Fyndhorn Elves 4 Llanowar Elves 4 Priest of Titania 4 Llanowar Sentinel 4 Timberwatch Elf 4 Wildheart Invoker 4 Ulamog's Crusher 2 Elvish Visionary 4 Quirion Ranger Sideboard: 3 Gleeful Sabotage 3 Thermokarst 4 Wellwisher 2 Wrap in Vigor 3 Viridian Longbow Things to note: - I play more of a ramp style deck, with Ulamog's Crusher and Wildheart Invoker. That means no Nettle Sentinel, no Rancor.
- I don't splash for Distant Melody. It's not good against counterspell decks, and it's not good against grindy decks that kill everything. The mana inconsistency isn't worth it.
- I play Wrap in Vigor over Spidersilk Cloak. The reach isn't that important because I have a good matchup against Delver anyways, and surviving Crypt Rats, Matyr of Ashes, spot removal and combat tends to be more important than beating the second Electrickery. Also, I can't afford Spidersilk Cloak.
- I don't play Gitaxian Probe or Manamorphose because I have to mulligan any 0-land opener, even if they would have drawn me into a land.
- You can win a surprising number of games by playing 5 1/1s on turn 2.
Well, what do you think? Seem good? Suggestions?
|
|
|
Post by yugular on Apr 6, 2013 23:38:04 GMT -5
Have you thought about the Land Grant tech? And the pros and cons of it?
|
|