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Post by monk1410 on Apr 18, 2013 7:50:23 GMT -5
With the card pool available there must be a deck that can win turn 1 or 2. The key is it has to be consistent. These are 2 ideas I am looking to test and any ideas would be much appreciated
1 Forest 4 Lotus Petal 4 Land Grant 4 Simian Spirit Guide 4 Haunted Misery 4 Balustrade Spy 4 Tinder Wall 4 Wild Cantor 4 Rite of Flame 4 Cabal Ritual 4 Dark Ritual 4 Faithless Looting 4 Sign in Blood 3 Manamorphose
8 Creature Slots
The first is based around Balustrade Spy and Haunted Misery. but I need some creatures that will help the consistency.
3 Ancient Spring 4 Sulfur Vent 1 Sandstone Needle 4 Geothermal Crevice 4 Lotus Petal 4 Dark Ritual 4 Cabal Ritual 4 Rite of Flame 4 Sign in Blood 4 Gitaxian Probe 4 Manamorphose 2 Compulsive Research 4 Chromatic Star 4 Faithless Looting 2 Reckless Charge 4 Ulamog's Crusher 4 Exhume The second is to find Ulamog's Crusher and Exhume turn 1 or 2 and start smashing. Are there any cards that can help these decks. Or is anyone else testing a quick combo deck?
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Post by yugular on Apr 18, 2013 17:01:52 GMT -5
The first shell seems very interesting! Its haunting misery though I would try 4x Devoted Druid and 4x Faerie Macabre for the open slots.
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ckangas
Raging Brainstorm
Posts: 69
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Post by ckangas on Apr 18, 2013 18:31:54 GMT -5
The first shell does indeed look interesting.
The biggest problem I see is a lack of consistency....obviously. It has 13 things that can create 1 mana, meaning that it's going to have a hard time ensuring it always has access to one, and a hard time trying a second time if it fizzles (although if you're burning all of your acceleration, this is probably true regardless).
The other issue is the amount of mana required for the combo. You're looking at 4 for spy and 3 for misery. Assuming one misery is enough (hopefully it is), that's still 7 mana. 7 mana tends to be a lot for a storm deck. This deck certainly has the potential to get there, but most of the sources are netting only one mana. That means you'd require something like lotus petal + dark ritual + 4 one netting spells + spy + misery. That's 8 cards that have to be close to perfect. I'm also not sure you'll be able to afford the mana for things like SIB unless you've hit threshold. Most of the cards in there do net mana, but you're going to have 24-28 that do not. That's a fair chunk of the deck.
Maybe I'll toss it around online and see how it plays. The idea is really compelling, and so many of the pieces are there to the puzzle.
I think songs of the damned is definitely worth a try. It effectively moves the amount of mana you need from 7 to 5 (spy + songs). Now if only the spirit guide didn't get exiled. In any case, I think the shell looks promising. It would get creamed by delver, but it seems like it would have a good MU against most decks in the format.
Reanimator style decks have always proven lackluster to me. Crusher doesn't guarantee a win unless you land him early. Otherwise they'll just be sacrificing springleaf drums and young wolves and taking the 8 (and kill you in the meantime). Fissure decks can still go off the next turn or land a snap.
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Post by zugdude47 on Apr 19, 2013 18:14:08 GMT -5
is there a reason gitaxian probe isn't in the first list? considering the deck needs a critical mass of specifiy card I would think its perfect for ur needs. I actually had to double check the deck when i realize because i assumed it was in the list.
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ckangas
Raging Brainstorm
Posts: 69
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Post by ckangas on Apr 20, 2013 2:05:55 GMT -5
is there a reason gitaxian probe isn't in the first list? considering the deck needs a critical mass of specifiy card I would think its perfect for ur needs. I actually had to double check the deck when i realize because i assumed it was in the list. In order for haunting misery to work, you need 20 creatures in your graveyard to get the kill. Spirit guides are also exiled, and a fair chunk of the meta gains life in the first few turns with glimmerposts. That being said, cutting the 4 land grants and the forest for 1 manamorphose and 4 probes could be worthwhile. Obviously, it's something that needs to be tested. The biggest danger probes represents in this type of deck is not knowing what are in your opening 6/7. It can mask important information during mulligan decisions. I'd guess that's the reason it wasn't included.
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Post by shaffawaffa5 on Apr 20, 2013 18:18:28 GMT -5
Couple things I'd say. First I think only 1 misery is necessary if you play conjurer's baubles, which are good for cycling purposes anyway. Second I loved elves of deep shadow in my deck. Third maybe destroy the evidence could work as another copy of spy. However, when i've tested similar lists to the first there is a problem. You are essentially running a three card combo with almost no way to find the cards. You need to get your forest out of your deck first, then get your spy/destroy the evidence, and then get your misery/bauble. You also need to do all of this with a very flimsy manabase.
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Post by zugdude47 on Apr 20, 2013 22:25:57 GMT -5
I think orcish lumberjack is just what u need for the first deck. he should do a lot of work, sign in blood is probably gonna have to leave for something easier to cast but lumberjack just might do the trick
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Post by zugdude47 on Apr 24, 2013 12:57:44 GMT -5
I've been playing the first list for the last couple days and I have found it to have many problems. consistency and the lack of good draw prior to "going off" makes it difficult to go off with and actually win. I have been running Deadshot Minotaur and Monstrous Carabid for some cheap creature based draws and basically the minotaur is the only draw in the list that doesn't involve blowing resources like rituals, petals, or wall/cantor.
I've considered cutting the miserys for torches and songs of the damned just so the extra copies aren't so worthless. if there was a cheap regrowth effect to get back sorcerys it'd be perfect for this deck n go miles for its consistency.
Or Sutured Ghoul would be perfect
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