Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on May 29, 2013 23:55:41 GMT -5
First card to drop rarity I've noticed...of course it's blue.
Petals of Insight Sorcery — Arcane, 4U (5) Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Post by mikeyk159 on May 30, 2013 21:31:04 GMT -5
I've seen some other cards drop rarity, such as
*Feudkiller's Verdict 4ww Tribal Sorcery — Giant Uncommon You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
Personally, I'm fine with some of the changes in rarity, most of them make sense.
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Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on May 31, 2013 12:56:30 GMT -5
A Few More: Street Wraith Creature — Wraith 3/4, 3BB (5) Swampwalk Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) ------------------- Imperiosaur Creature — Lizard 5/5, 2GG (4) Spend only mana produced by basic lands to cast Imperiosaur. ------------------------ Moldervine Cloak Enchantment — Aura, 2G (3) Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -------------------- Oh and a mill spell... ------------------------- And finally what I think will probably have the most impact if it's legal... Perilous Research Instant, 1U (2) Draw two cards, then sacrifice a permanent. Instant speed draw spells are always welcomed. If you sac a land at worst its a Instant Divination. But with a token deck, or adding blue to say old standard favorite Kuldotha Hawk would be so sweet.
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Post by mikeyk159 on Jun 1, 2013 1:24:10 GMT -5
They made moldervine cloak common? ? Are they high?
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Post by Fan of History on Jun 1, 2013 3:59:14 GMT -5
Street Wraith and Moldervine can find homes, for sure
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Post by lazyeldrazi on Jun 2, 2013 17:13:14 GMT -5
dredge in pauper ..................................interesting
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greystone
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A true victory is to make your enemy see they were wrong to oppose you in the first place.
Posts: 110
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Post by greystone on Jun 3, 2013 2:15:51 GMT -5
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Post by Fan of History on Jun 3, 2013 7:43:49 GMT -5
Stompy can't use a 3-drop, much less a 4-drop. If you run 16 land stompy you can cast him on turn 8 on the average... I doubt any of the downshifted Modern Master cards will have any effect on the Dailies. Imperiosaur will be played as much as Blastoderm is in Dailies today, that is close to not at all
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Post by mikeyk159 on Jun 3, 2013 9:55:03 GMT -5
Stompy can't use a 3-drop, much less a 4-drop. If you run 16 land stompy you can cast him on turn 8 on the average... I doubt any of the downshifted Modern Master cards will have any effect on the Dailies. Imperiosaur will be played as much as Blastoderm is in Dailies today, that is close to not at all I have to agree with you. The power of stompy is the fact that their threats are so cheap and so fast. I would also play blastoderm before the dinosaur because of blastoderm having shroud, but that's just me.
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avery61
Gravy Cake
Bacon!
Posts: 283
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Post by avery61 on Jun 3, 2013 18:54:20 GMT -5
Stompy can't use a 3-drop, much less a 4-drop. If you run 16 land stompy you can cast him on turn 8 on the average... I doubt any of the downshifted Modern Master cards will have any effect on the Dailies. Imperiosaur will be played as much as Blastoderm is in Dailies today, that is close to not at all I have to agree with you. The power of stompy is the fact that their threats are so cheap and so fast. I would also play blastoderm before the dinosaur because of blastoderm having shroud, but that's just me. Not just you. me too....although stompy works just fine without any 4 drops.
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Mr. Kris
Is Super Cool
Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on Jun 3, 2013 21:25:29 GMT -5
Other new cards for the lazy... Otherworldly Journey - Another blink spell? Add it pumps creatures (or say a Bogle/Sllhana)... Test of Faith - Prevent up to 3 damage to target creature & for each point prevented put a +1 counter on it. Syphon Life - Target play loses 2 life, and you gain 2 life. Retrace. Walker of the Grove - Evoke 4G When ~ leaves the battlefield put a 4/4 Elemental Token into play. ============== Some of these are interesting to the brewer, but I doubt anyone will be adventurous enough to make a Walker of the Grove Ramp and Blink deck could be sooooo fun to see in action though. Personally I'd look to a MBC deck abusing Syphon Life, Crypt Rats/Pestilence and the Extort dudes. And then theres Test of Faith... ...another card that can help White Weenie....
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greystone
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A true victory is to make your enemy see they were wrong to oppose you in the first place.
Posts: 110
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Post by greystone on Jun 5, 2013 23:12:06 GMT -5
Listening to the podcast, Test of faith, I can see his being very powerful as a combat trick, not just removal avoidance.
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greystone
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A true victory is to make your enemy see they were wrong to oppose you in the first place.
Posts: 110
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Post by greystone on Jun 5, 2013 23:29:41 GMT -5
Aven Riftwatcher + Otherworldly Journey?
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Mr. Kris
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Sexay Ma-chine
Posts: 198
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Post by Mr. Kris on Jun 6, 2013 0:33:35 GMT -5
Aven Riftwatcher + Otherworldly Journey? Yay for VALUE!!!
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Post by Fan of History on Jun 7, 2013 3:10:41 GMT -5
All the cards just seem to slow and expensive to have any effect on Classic Pauper and no real home in any tier 1-2 decks. I wanted to be the optimist here, but I really don't think they will have much of an effect. On another note, I spent 10 hours going through Modern Masters, reviewing all the cards for limited: www.youtube.com/playlist?list=PL2jQrD9SkZOMAAdoxfXWRQhYTrwBBNZmY
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