Post by piratemetaltroy on Oct 27, 2013 16:16:51 GMT -5
Hey there everyone! New user here posting up an idea I've been messing with. I was watching Dan's pauper gauntlet and it looked like so much fun I started playing paper pauper with my friends on the weekends. This is an idea that came to me after watching Dan play jphsnake's "love Train" deck. I realized that all you need to make freed from the real go infinite is a creature that can produce 2 blue mana. So really, all you need is an arbor elf and an enchanted forest, and blammo. Infinite mana.
Thus the idea was born...
Untappers:
4x Arbor Elf
4x Voyaging Satyr
1x Krosan Restorer
This is pretty simple. They all untap lands. If the lands are enchanted, they give you infinite mana with freed from the real. The singleton restorer is here so you can transmute Drift of Phantasms if you're REALLY stuck.
Mana Fixing/ramping:
4x Utopia Sprawl
4x Fertile Ground
3x Abundant Growth
3x Orochi Leafcaller
The first three are easy to figure out. Enchantment based ramp/fix. The Orichi Leafcaller is here in case we get stuck on infinite green, or are one blue shy of infinite. (happens sometimes) He's by far the simplest mana fix I could find.
Shovels:
4x Brainstorm
4x Ponder
4x Train of Thought
3x Gitaxian Probe
2x Drift of Phantasms
These guys are here PURELY for digging to find pieces of the combo that you either didn't get, or your opponent removed. Drift of Phantasms can go directly for FFTR, or a finisher if need be.
Lands:
8x Forest
4x Land Grant
I have Land Grant here because it's basically just a forest in disguise. It doubles as a utility spell with brainstorm, so you can shuffle away stuff you don't need. It also allows you to keep landless, or otherwise "sketchy" hands. I decided on just 8 forests + 4 land grant because of the limited pool of common untappers. Arbor elf is by far the cheapest, but only works with forests, so it's pretty much stuck as is. As I said before, land grant is a free shuffle.
C-C-C-Combo Stuff:
4x Freed From The Real
3x Viridian Longbow
1x Soul Burn
Obviously FFTR is the centerpiece of the deck, with Viridian Longbow being the kill condition 90% of the time. The singleton Soul Burn is in here for the same reason as Krosan Restorer. In a pinch, you can transmute Drift of Phantasms to go find it if you don't have a train of thought, or had to use your train to dig without first having infinite mana.
Sideboard:
Before we start, I'd like to point out that I haven't tested this very much in real games, and I'm new to pauper, so I'm not sure what cards would be good for the MTGO metagame. Ultimately, most of your sideboard strategy is going to be based on the decks you're going to see a lot of, and my house has 3 different decks in the meta so far
4x Muddle The Mixture
4x Vines of Vastwood
4x Mizzium Skin
3x Gleeful Sabotage
Ok, so this sideboard is purely theory. Muddle can search for fertile ground, on top of being a counterspell. Vines gives hexproof, mizzium skin helps VS electrickery, and gleeful sabotage speaks for itself.
For those who would like to be able to mouse over the cards without google searching everything, I have put a list up on mtgdeckbuilder.
mtgdeckbuilder.net/Decks/ViewDeck/935005
Feel free to let me know what you think about this deck. Also feel free to test it and make suggestions for changes (especially to the sideboard).
Should anyone decide to play this deck, I'd love to see footage of your games! Thanks in advance!
Thus the idea was born...
Untappers:
4x Arbor Elf
4x Voyaging Satyr
1x Krosan Restorer
This is pretty simple. They all untap lands. If the lands are enchanted, they give you infinite mana with freed from the real. The singleton restorer is here so you can transmute Drift of Phantasms if you're REALLY stuck.
Mana Fixing/ramping:
4x Utopia Sprawl
4x Fertile Ground
3x Abundant Growth
3x Orochi Leafcaller
The first three are easy to figure out. Enchantment based ramp/fix. The Orichi Leafcaller is here in case we get stuck on infinite green, or are one blue shy of infinite. (happens sometimes) He's by far the simplest mana fix I could find.
Shovels:
4x Brainstorm
4x Ponder
4x Train of Thought
3x Gitaxian Probe
2x Drift of Phantasms
These guys are here PURELY for digging to find pieces of the combo that you either didn't get, or your opponent removed. Drift of Phantasms can go directly for FFTR, or a finisher if need be.
Lands:
8x Forest
4x Land Grant
I have Land Grant here because it's basically just a forest in disguise. It doubles as a utility spell with brainstorm, so you can shuffle away stuff you don't need. It also allows you to keep landless, or otherwise "sketchy" hands. I decided on just 8 forests + 4 land grant because of the limited pool of common untappers. Arbor elf is by far the cheapest, but only works with forests, so it's pretty much stuck as is. As I said before, land grant is a free shuffle.
C-C-C-Combo Stuff:
4x Freed From The Real
3x Viridian Longbow
1x Soul Burn
Obviously FFTR is the centerpiece of the deck, with Viridian Longbow being the kill condition 90% of the time. The singleton Soul Burn is in here for the same reason as Krosan Restorer. In a pinch, you can transmute Drift of Phantasms to go find it if you don't have a train of thought, or had to use your train to dig without first having infinite mana.
Sideboard:
Before we start, I'd like to point out that I haven't tested this very much in real games, and I'm new to pauper, so I'm not sure what cards would be good for the MTGO metagame. Ultimately, most of your sideboard strategy is going to be based on the decks you're going to see a lot of, and my house has 3 different decks in the meta so far
4x Muddle The Mixture
4x Vines of Vastwood
4x Mizzium Skin
3x Gleeful Sabotage
Ok, so this sideboard is purely theory. Muddle can search for fertile ground, on top of being a counterspell. Vines gives hexproof, mizzium skin helps VS electrickery, and gleeful sabotage speaks for itself.
For those who would like to be able to mouse over the cards without google searching everything, I have put a list up on mtgdeckbuilder.
mtgdeckbuilder.net/Decks/ViewDeck/935005
Feel free to let me know what you think about this deck. Also feel free to test it and make suggestions for changes (especially to the sideboard).
Should anyone decide to play this deck, I'd love to see footage of your games! Thanks in advance!