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Post by kaleli on May 20, 2014 2:50:26 GMT -5
Home brewed a B/R control deck, wanting to use the power of cards like blightning and terminate. Give me some thoughts, try it out, I am interested in what people do with this. The main creature I think I want to change is definitely the drainpipe vermin tappedout.net/mtg-decks/19-05-14-iAg-br-pauper-control/
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Post by Fan of History on May 20, 2014 3:05:50 GMT -5
Hi, Kaleli! Welcome to the forums!
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Post by kaleli on May 20, 2014 3:06:38 GMT -5
Thank you I stared playing pauper recently and a community of it seems fun!
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Post by Fan of History on May 20, 2014 3:06:45 GMT -5
4 Barren Moor 4 Blightning 4 Chittering Rats 4 Drainpipe Vermin 4 Geth's Verdict 3 Gray Merchant of Asphodel 4 Lightning Bolt 4 Mountain 2 Okiba-Gang Shinobi 3 Rakdos Carnarium 4 Rakdos Guildgate 4 Ravenous Rats 4 Read the Bones 5 Swamp 4 Terminate 3 Unearth
Sideboard: 4 Devour Flesh 4 Duress 4 Electrickery 1 Gray Merchant of Asphodel 2 Swirling Sandstorm
B/R control combines the discard and strong creatures in black with burn/removal in red. Terminate and Blightning are two very powerful cards in pauper and aren't very often seen. The rats in this deck provide control, slowing down aggro decks and even other control decks. ninja'ing Okiba-Gang Shinobi onto an attacking Chittering Rats or Ravenous Rats and replaying those are huge plays that will leave your opponent without any answers. Control the board and their hand until you have enough devotion for Gray Merchant of Asphodel to smack them for huge damage.
Spells:
Terminate ,Geth's Verdict ,Lightning Bolt Keep board advantage, clear their creatures
Blightning Discards to maintain card advantage
Read the Bones Card advantage
Unearth Bring back rats to further disrupt their hand
Creatures:
Chittering Rats ,Ravenous Rats ,Okiba-Gang Shinobi More discard, in creatures. Also helps with devotion for gray merchant.
Twisted Abomination ,Gray Merchant of Asphodel Your finishers of the deck
Sideboard:
Devour Flesh Swapped in to deal with hexproof decks
Swirling Sandstorm ,elektrickery Board wipes for elf/sliver/goblin/affinity
Duress swap in for control or delver to get rid of their countermagic
Changes:
Swapped Seismic Shudder with Electrickery
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Post by Fan of History on May 20, 2014 3:10:53 GMT -5
What are your results with the deck so far? Which matchups are good? Which are hard?
Generally, Blightning has been tested and discarded in Pauper (maybe it is just too slow?) and I feel that it is hard to justify taking the top #5 deck (recently #1 on mtggoldfish.com) MBC and putting an extra color in it. Color-fixing comes at a premium in Pauper and it is generally a good idea to stay in one color.
I do love the Sandstorms in the sideboard. That card is way underplayed.
Delver and other must-kill creatures (such as Glistener Elf) on turn 1 seems hard to handle. I would add more turn 1 removal in black, but that would just push me further into mono black
Devour Flesh should probably be Diabolic Edict, but that might be a price issue
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Post by Fan of History on May 20, 2014 3:12:09 GMT -5
I would probably play the full set of Merchants over Blighting and I would love to see two more Okiba-Gang (there are just matchups where he rules) instead of Eletrickeries (only really good against Elves in the current meta, or am I wrong?)
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Post by Fan of History on May 20, 2014 3:13:58 GMT -5
My overall impression is that the deck might be too slowish and midrange in a format where decks are either lightning fast (burn, goblins), tempo-controllish (Delver) or control decks with too powerful an endgame to handle for this deck (Tron, MUC, Familiars)
In a format where Blue is so blatantly overpowered as in Pauper, you are probably better off playing blue if you intend for the game to go longer than a couple of turns (with MBC being the exception)
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Post by kaleli on May 20, 2014 3:28:42 GMT -5
So far, it seems to do the best against delver and MUC. Elves are an issue which is why I sideboarded Electrickey and it has helped greatly in goblins as well. I have not playtested it too much yet but it does feel just a touch too slow. against the more control decks it does very well though, removing any and all card advantage they have and clearing those cards as soon as they put them into their hand. As it sits now, the games I win are when I do get a faster start with ravenous rats turn 2, blightning turn 3, okiba turn 4.
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Post by kaleli on May 20, 2014 3:29:43 GMT -5
As far as the delver matchup, it seems there is too much removal for their creatures to do much.
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Post by yugular on May 20, 2014 14:47:50 GMT -5
When you are done with the possible changes I would focus on the manabase. 4 Mountain 5 Swamp 4 Barren Moor 3 Rakdos Carnarium 4 Rakdos Guildgate That does not look good. Too many CIPT lands. Do you need the extra mana from the Carnariums? Does it provide additional value from synergies (like Raven's Crime/Landfall)? If not, then you should really consider cutting those for some amount of basics. Also what is the benefit of running Guildgates over Terramorphic Expanse? How often you cycle Barren Moors? Just think of those questions and pay attention to them when play testing. I qurantee you can build a more consistent and better manabase afterwards. Welcome to the forums! -Matti
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Post by yugular on May 20, 2014 14:52:10 GMT -5
Hmmm.. Also a good topic for the show would be to compare Lightning Bolt, Terminate and Flame Slash (maybe thow in some odd ball like Diabolic Edict or Innocent Blood also) against each others. How often for example do you need Terminate instead of Flame Slash? Does it make up for the harder mana cost?
Also for the original poster! Keep on tuning the deck. BR is an archetype that has been proven to be very difficult to break, but many people feel there is potential.
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Post by Fan of History on May 21, 2014 4:16:30 GMT -5
As far as the delver matchup, it seems there is too much removal for their creatures to do much. Often Delver wins by playing the t1 Delver and turn two Cloud of Faeries + Spellstutter protection, which seems hard to handle. How many matches have you played against Delver? One thing I always do (maybe too much) is to keep statistics of my record in various matchups. It is very helpful when evaluating the strengths and weaknesses of a build. There is a lot only playtesting will really show
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